The other 50% of the time, cartographers will trade maps to the tundra keep.Ī mangrove swamp village building Woodland Mansion Rework Has an explorer map traded by cartographers 50% of the time for 20-30 emeralds.Spawns the previously unused swamp villager variant.A new village variant that spawns in mangrove swamps.Those aren’t even all the additions in this update-just read through and see all we’ve done! Mangrove Swamp Village I reworked the entire ocean monument (again), woodland mansion, and added lots of uses for echo shards and other general improvements to the ancient city. Most of the additions this update have been focused around the theme of improving areas vanilla was sorely lacking in. There’s a lot of additions this time around, including two vanilla structure reworks, a new structure, a new potion type, a new mob, and tons of new items. This update is filled to the brim with content, so get ready for a long changelog. For “structures”, there’s the woodland mansion rework, the second ocean monument rework, and mangrove swamp villages. For “souls”, there’s the soul conductor, the new soul seer, echo shard renewability, and recovery compass rework. I present to you-1.1: Souls and Structures. I’ve been adding and tweaking and removing for months and months, and I’ve finally got a good final product. However, now I’m finally ready to release the actual full thing after way too long. These betas have been almost like mini versions of full releases in their level of quality. However, on the other hand, I’ve been getting better at maintaining the quality of the betas so they’re less experimental than the betas I’ve had in the past. We’re working on a solution for this.It’s been almost a year since the last non-beta update. If you restart the game after deleting the Offline Character Found character saving will work properly. ![]() One bug we’ve recently become aware of is if you delete an Offline Character Found character and then load or make another character, progress will not be saved. But, we can still make hotfixes if necessary. ![]() We are still working on bug fixes in the background as well, but they’re likely to be included in the 0.9.1 content update rather than a hotfix to 0.9. As you’ve probably heard, we’re gearing up for our next content release on May 25th, so we’re shifting focus towards finishing that update. Thank you all for continuing to report bugs and engage in the community. Fixed a bug where using traversal skills while you had certain other skills on your bar (including Summon Skeletal Mage) caused a stutter to build up with each use, resulting in a game freeze after enough uses.If a timeline had an impossibly high number of mods, those duplicated mods will be removed the next time you enter an echo in that timeline. ![]()
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